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 NBA 2K13 Thread

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PSN Govou_


PostSubject: NBA 2K13 Thread   Sun Aug 12, 2012 12:11 pm

*continuation from old forum*

25 Things We Know About NBA 2K13 (gameinformer.com)
Quote :

PRESENTATION

- In past games Visual Concepts felt that after the whistle blew the presentation would often break the sense of immersion with flaws in the way players acted and reacted. The transition of seeing LeBron James make one of his signature dunks, but then stumble aimlessly around the court like a zombie as a quarter came to a close was jarring. In NBA 2K13, the team made an effort to seamlessly integrate ambient actions to make sure that players are doing things they would actually do in real life during dead ball situations.

- The dynamic commentary I heard between Steve Kerr, Clark Kellogg, and Kevin Harlan proves they are still the premier virtual broadcast team. The conversations flow seamlessly, they discuss off-court activity and statistics like real-life commentators, and their cadence rises and falls with the intensity of the action.

- The broadcast replays are also unrivaled in sports games. This year Visual Concepts has added a few new flourishes, like Nike+ Basketball integration that shows you how high a player jumps during a slam-dunk replay. These replays only trigger if the player making the dunk is wearing Nike+ Basketball shoes.

GAMEPLAY

- It turns out gameplay producer Mike Wang may have learned a thing or two while working on the NBA Live franchise for EA Sports after all. This year NBA 2K takes one of the few good pages out of the Live playbook by revamping its right analog controls to include dribbling moves.

- Dubbed the Control Stick, the right analog stick now works for dribbling, shooting, post play, and passing. Visual Concepts says this new control scheme opens up a plethora of new moves they didn’t have before.

- Isomotion didn't allow players to do anything standing because it was tied to your movement stick. Now you can cross over, go behind the back, or between the legs. This allows you to set up a guy up the way you would on a real court.

- Holding down the left trigger turns the Control Stick back into the Shot Stick from last year.

- Visual Concepts revamped the passing so players are smarter about which passes they make. This year if you take the ball down the middle on the fast break and see a guy filling the lane you will make a nice bounce pass instead of an overhead pass that is easy for the defender to pick off. If you want to guarantee your player throws a bounce pass, you can hold the left trigger and press the pass button.

- Previous NBA 2K games married the passing and catching systems, which meant that the moment you made the pass, the catch was determined as well. This made it hard to jump the lane and cause a turnover on defense because if you weren’t in the passing lane at the time of the pass the system wouldn’t register you as a factor. In NBA 2K13, Visual Concepts has separated these systems. The game makes the appropriate pass at the time you press the button, and the intended receiver makes the appropriate catch based on when the ball is arriving. This should inject more variety into the pass catching animations and hopefully make some balls more susceptible to interception.

- For the first time in the series, the controls for a dribbler and a player in the post mimic one another. Twirling the right analog stick to spin works in both states. Since players no longer need to master a different minigame when posting up, it should be much easier for players to transition between attacking the basket and playing with your back to the rim.

- Visual Concepts also changed the alley-oop controls. This year when you see an opportunity for a quick basket at the rim, you can mash the A and X buttons to throw it up.
- For players who developed muscle reflexes for the Shot Stick, getting used to the Control Stick is going to require an adjustment period. In my short time with the game, I was still accidentally making a dribbling move instead of hoisting up the rock when I saw an opportunity to shoot. Visual Concepts producer Rob Jones says that after playing a handful of games you should get the hang of it.

- NBA 2K games have always packed in a ridiculous amount of animations, but shots tended to play out the same regardless of contact. Thanks to the new Dynamic Shot Generator, the game now uses a physics system to takes into account momentum, the degree of contact, player size, and strength ratings to determine if a player knifes through the defender, is stopped at the point of contact, or gets the shot off but stumbles and falls to the floor. Visual Concepts hopes this will make contact more realistic and keep the outcomes from looking like canned animations.

- The physics system introduced by the Dynamic Shot Generator also affects rebounding, blocking collisions, and charging. Savvy defenders can actually take a charge this year.

- Speaking of defense, players have more smooth movements on defense and appear to be much more reactive. The physics helps more physical defenders guarding against drives to the baskets as well. If you step into the dribbler’s lane, the collision deflects guys the way it would in real life so the attacker won’t just slide off the defender. The dev team hopes this will help players feel like defending can play a vital role in the game instead of just feeling like an obstacle.

- Last year, the AI had multiple options to attack your defense, but it would pick one approach at random. To cut down on the amount of times a player can cheat the system by standing in an obvious passing lane to pick off a ball, Visual Concepts has developed a reactive AI that is smart enough to know when you are trying to take away options. This year, it will notice your guy jumping the lane and look for a backdoor option instead of throwing the obvious pass.

- To better distinguish between the AI point guard performances in the league, Visual Concepts has added awareness differentiations. While a veteran, pass-first point guard like Jason Kidd has a 360-degree view of what’s happening around him, shoot-first point guards or less talented players will have part of the court shaded like a fog of war in strategy games.

- In past games, fans found that it didn't matter how wide the player ratings scale was, because the talented players at a respective position always played the same. To better differentiate between players, Visual Concepts has taken a page out of FIFA and Madden by introducing Signature Skills. Each player can have up to five signature skills, which cover everything from being a spot up shooter or alley-ooper on offense to being a chasedown artist or pick-pocketer on defense.

- Most of the signature skills are individual traits, but some players also have skills that extend to their teammates, which Visual Concepts is calling “team auras.” A floor general will improve the play of everyone else on the court, as will a high-energy defensive specialist.

- Visual Concepts is still locking down the number of skill traits for the game, but right now they are hovering around 28. The developer has not commented on whether or not players will gain or lose signature skills as their career progresses.

Rest is about Kinect.

Meanwhile here's the news regarding Live 13:

:bosh:
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Ante

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PostSubject: Re: NBA 2K13 Thread   Sun Aug 12, 2012 1:07 pm

KG 2K13 so far so good, I like the physics and shot stick, better defense and also the signature stuff, a good floor general improves a team A LOT, Steve Nash Phoenix Suns etc...Finally the physicality of an Tony Allen will matter A LOT...

Quote :
- To better distinguish between the AI point guard performances in the league, Visual Concepts has added awareness differentiations. While a veteran, pass-first point guard like Jason Kidd has a 360-degree view of what’s happening around him, shoot-first point guards or less talented players will have part of the court shaded like a fog of war in strategy games.

This is great IMO, this is like reality, FFS DJ Augustin could make Jason Kidd passes in 2K12...No disrespect to DJ, but he ain't no Kidd...

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PostSubject: Re: NBA 2K13 Thread   Sun Aug 12, 2012 3:50 pm

Hope at least half of those things work after the december patch.
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PostSubject: Re: NBA 2K13 Thread   Sun Aug 12, 2012 4:13 pm

CRAX!!! wrote:
Hope at least half of those things work after the december patch.

I love your recent negativity towards 2k. You have finally approached my status of bitterness.

#NBALive14

This floor general stuff sounds dicey. I won't panic until I see it for myself.

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PostSubject: Re: NBA 2K13 Thread   Sun Aug 12, 2012 7:23 pm

Ante wrote:
This is great IMO, this is like reality, FFS DJ Augustin could make Jason Kidd passes in 2K12...No disrespect to DJ, but he ain't no Kidd...

Hopefully the "improvements" reflect the speed issues as well. An 40 yr old J-Kidd shouldn't be able to run as fast as DJ Augustin. Not to mention Kendrick Perkins chasing down Westbrook in breakaway situations (even though they are teammates :lol: ).

Russ
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PostSubject: Re: NBA 2K13 Thread   Sun Aug 12, 2012 8:25 pm

Yep, if they don't fix the speed issue they are simply retarded...

Stern

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PostSubject: Re: NBA 2K13 Thread   Sun Aug 12, 2012 10:27 pm

I'd be happy if they brought back 2k11 with OA and crew included. I'd pay 60 US dollars for that.

broj postova ftw

Still waiting for Leroy to register over here. Nice to see Simon registered. I hope he gets more free time and can be heavily involved in our OA again. Great video making ability and a nice bloke to have around.

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PostSubject: Re: NBA 2K13 Thread   Sun Aug 12, 2012 11:08 pm

The forum is set to English by default, have no idea why it goes random like this.

:bosh:

12 months of development and all I ask for is sliders in OA and speed fixed. Maybe the new exec.producer helped with that after he finished choosing 25 songs off his iPod.
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PostSubject: Re: NBA 2K13 Thread   Sun Aug 12, 2012 11:54 pm

So someone took Leroy? Cause it's not available? Smh that's fine
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PostSubject: Re: NBA 2K13 Thread   Sun Aug 12, 2012 11:57 pm

All "old" names are taken @registration for some reason. But now after you login, just go to PROFILE, rename yourself and SAVE.

Same goes to Vinceee.
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PostSubject: Re: NBA 2K13 Thread   Mon Aug 13, 2012 12:04 am

Alright thanks will edit profile and stuff later, being busy FTL

Place looks amazing tho. Fantastic job
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PostSubject: Re: NBA 2K13 Thread   Mon Aug 13, 2012 12:12 am

^I had the same problem and was like "WTF, how can Bryan possibly not be an available user name."

Jesus Swagglesworth is a nice name. Not on the same level as JohnWallball but close.

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PostSubject: Re: NBA 2K13 Thread   Mon Aug 13, 2012 12:20 am

The only problem is Jesus Swagglesworth doesn't fit on psn IMO. It's ok, I got names for days. Might keep it for a while

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PostSubject: Re: NBA 2K13 Thread   Mon Aug 13, 2012 7:37 am

Lol, great name Leroy...I've sent Justin the link of the forum...

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PostSubject: Re: NBA 2K13 Thread   Mon Aug 13, 2012 4:43 pm

Surprised Paul hasn't registered yet. He does like to toy with our emotions but still. :rondo:


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PostSubject: Re: NBA 2K13 Thread   Mon Aug 13, 2012 5:11 pm

I've fixed the post count and registration, I think. And everyone has a custom usertitle.

Earl Watson <- Leroy
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PostSubject: Re: NBA 2K13 Thread   Mon Aug 13, 2012 6:13 pm

Earl Watson is hawt

Forum is looking great. Can't wait for the OA to start so we can warm this baby up. I look forward to Crax disapproving every trade, etc

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PostSubject: Re: NBA 2K13 Thread   Mon Aug 13, 2012 6:22 pm

Crax in Stern mode is the greatest thing ever. "2nd round pick for 2nd round pick next year? No freakin' way!"

Stern :sue1:
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PostSubject: Re: NBA 2K13 Thread   Mon Aug 13, 2012 6:45 pm

Who are the trade committee members, have you guys decided?
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PostSubject: Re: NBA 2K13 Thread   Mon Aug 13, 2012 6:48 pm

Bounce wrote:
Crax in Stern mode is the greatest thing ever. "2nd round pick for 2nd round pick next year? No freakin' way!"

Stern :sue1:

Chris MVP Duhon did that happen?
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PostSubject: Re: NBA 2K13 Thread   Mon Aug 13, 2012 7:04 pm

CRAX!!! wrote:
Who are the trade committee members, have you guys decided?

I thought it was everyone who votes?

CRAX!!! wrote:
Bounce wrote:
Crax in Stern mode is the greatest thing ever. "2nd round pick for 2nd round pick next year? No freakin' way!"

Stern :sue1:

Chris MVP Duhon did that happen?

It didn't but only because people were scared of your disapproval.
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PostSubject: Re: NBA 2K13 Thread   Mon Aug 13, 2012 7:13 pm

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PostSubject: Re: NBA 2K13 Thread   Mon Aug 13, 2012 7:18 pm

Yeah, the trade committee is anyone who posts at the forum. I love it that way. Gives everyone a voice.

I miss EDC bringing up how Hrvoje stole OJ Mayo in a trade every time he gets angry. Or how he would disapprove A LOT of trades, yet he made A LOT of trades himself and flipped out every time someone would veto a D12 trade he'd try.

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PostSubject: Re: NBA 2K13 Thread   Mon Aug 13, 2012 7:25 pm

K-Love

Crax is magical with his newly found cutting skills.

tbh that Mayo trade wasn't the fairest, but it wasn't so earth-shattering as he made it seem

Sue Bird
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PostSubject: Re: NBA 2K13 Thread   Mon Aug 13, 2012 7:28 pm

Bounce wrote:
I've fixed the post count and registration, I think. And everyone has a custom usertitle.
I can't stress enough how delighted I am with the new forum. Really appreciate your work.

Btw, this forum desperately needs a Scal emoticon. Troll face LeBron should be added too - (smaller, of course lol)


And yeah, #Linsanity
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