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 NBA 2K13 Thread

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Ante

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PSN TheMindfulOne


PostSubject: Re: NBA 2K13 Thread   Thu Aug 16, 2012 11:34 pm

I know he's awesome, but when is winning time I put my bet on Paul and myself, especially on Paul, this were friendly games...That ain't shit...

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PostSubject: Re: NBA 2K13 Thread   Thu Aug 16, 2012 11:37 pm

Friendly or not it was a beat down. He didn't play off ball defense either.... Russ

But seriously, you'll be unstoppable with the C's. On 2k12 the C's aren't that great. Avery Bradley has a shooting range of 3 feet and there's no front court depth.

Unless the Knicks are ridiculously overrated, I can't see anyone beating you in the playoffs. Pacers can do it with some luck. I just hope Paul returns so its not the Lakers CPU or some noob beating us down with that all-star roster.

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PostSubject: Re: NBA 2K13 Thread   Thu Aug 16, 2012 11:41 pm

lol how many times, oh nvm hardhead...



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PostSubject: Re: NBA 2K13 Thread   Thu Aug 16, 2012 11:50 pm

Ante, who is this listed on the teams selection post:

"12. Glow Zero = "

New recruit, made up name, etc?

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PostSubject: Re: NBA 2K13 Thread   Thu Aug 16, 2012 11:57 pm

New recruit...I suppose lol...

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PostSubject: Re: NBA 2K13 Thread   Fri Aug 17, 2012 12:02 am

Lakers are reserved for Paul even if he doesn't play. Glow in the dark > Glow Zero. Chris MVP Duhon
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PostSubject: Re: NBA 2K13 Thread   Fri Aug 17, 2012 9:42 am

http://www.operationsports.com/previews/157/nba-2k13-hands-on-preview-from-gamescom-jerzeyreign/

http://www.operationsports.com/news/568329/nba-2k13-video-gameplay-from-gamescom-via-jerzeyreign/


Seems really really nice...


Quote :
Control Stick (Dribbling) - Honestly, this took me ONE five minute quarter to get used to (and the guy beat me 16-15). If you have ever played the NBA Live series you may be familiar with the control stick but please don't say it’s identical. The options you have at just a flick of your thumb, is remarkable. I played one guy and he just looked at me amazed as I used his spamming of the steal button to make him look foolish as a little baby cross followed by a quick hesitation had him reaching while the quick around the back move had him tying shoelaces in the front row. Truly a great addition to the series but don't worry about this turning into And 1. Dribbling, much to my displeasure, still drains energy so any move you do needs to be quick. One day 2k will read my mind and tie dribbling too long with ball security -- the better ball handlers can play with you a little longer than the rest. Until then we have this -- no matter if it drains energy or brings down ball security -- it’s an addition that most guys, especially the ones who haven't mastered the isomotion, will greatly appreciate. And if you are in that #IsomotionAchieved Club, things just got a lot easier for you, as the moves are pretty much similar for the most part.

Shooting - I had some issues but it was more of a 'camera angle' than anything else. I'm a 2k angle (absolute) guy and the camera was on broadcast (camera relative). One thing I did check on was the spin dunk/layup exploit. Either I couldn't do it right due to the camera or they removed it. Every time I tried it went into a half spin and pivot the other way.

Passing - Yes, it’s back. I didn't play against a zone defense to know if it’s truly there but trying to play the passing lanes just got a little riskier this year. The ball was whizzing from side to side with relative ease as well as going where I wanted it to go. Of course the best addition is the bounce pass. I saw some beautiful bounce passes on the break that normally would have been soft lobs that were knocked away or stolen in NBA 2K12. I'm sure I've confused a few German youth today with my complimentary remarks on few great dimes.

Rebounding -- Seen a couple of new animations in this area. The best thing I saw when it comes to rebounding was that the guy who was in the best position normally grabbed the board. No balls warping out of someone’s reach into the person behind them or anything like that. Then again, there weren't a lot of misses to judge as the difficulty seemed to be Pro Default.
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PostSubject: Re: NBA 2K13 Thread   Fri Aug 17, 2012 4:55 pm

This control stick sounds cheesy to me. If it helps against the spam steal button folks than I guess I'm on board.

Fuck Mike Wang for stealing shit from NBA Live.

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PostSubject: Re: NBA 2K13 Thread   Fri Aug 17, 2012 5:34 pm

Well he made that shit on live, I remember his youtube tutorials about stick isomotion and layup/dunk system, the problem was that live had like 5 dunk and layup animations and the same iso pack for all players. This will be a well upgraded version of it, good imo Adam Morrison
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PostSubject: Re: NBA 2K13 Thread   Fri Aug 17, 2012 7:00 pm

This guy is very impressed with 2K13. He starts talking about the game at around 7:10.



Quick info: Crews are unlikely, Olympic teams probably in the game.
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PostSubject: Re: NBA 2K13 Thread   Fri Aug 17, 2012 7:16 pm

I hope Olympic teams can be used for online purposes like you could on Live 10.

No crews seems inevitable at this point. Disappointing but not surprising. I like the addition of the bounce pass.

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PostSubject: Re: NBA 2K13 Thread   Sat Aug 18, 2012 12:10 pm

Speed is fixed, forgot to mention it. Westbrook zips by everyone and thank god Perkins cant run with him.
Olympics in MyPlayer: I believe I stated in the video but the hints that there will be Olympics in MyPlayer.
Rebounding: Rebounding is much better in the game. No morphing.
Celebrities in Stands: I remembered this when i was driving this morning. I asked if Jay-Z will be Courtside at Nets Games. He said with a smile, "Thats a good question I wonder why I've been namedropping and hinting celebs for a while with 2K13." Celebs courtside. Would be cool to see it.
Olympics Mode: He kinda spilled some beans about Olympics teams. I expect Olympics Mode & a lot of Olympics teams.
Dead ball interactions: More talking and taunting with players on dead ball.
They were bragging hard about the full current build but wouldn't let us see it. Are they trying to prevent it from leaks or are they holding back cause there not as confident in the game?
Fatigue: We saw sweat and players hunch over and put their hands on their knees
P.S. I'm known to be blunt and to the point with community managers, just ask THQ. I'm brutally honest.


http://www.operationsports.com/features/1541/nba-2k13s-keys-to-victory/

http://www.operationsports.com/previews/158/nba-2k13-hands-on-preview-from-2k-sports-team-up-vannwolfhawk/

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PostSubject: Re: NBA 2K13 Thread   Sat Aug 18, 2012 4:52 pm

Sounds promising overall. The speed issue was my biggest gameplay issue. Now I hope they don't overdue it and have PG's be overly fast so nobody can stay with'em.

No crew doesn't bother me so much. It sucks but w/e. EA Sports has more fair team game modes anyway.

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PostSubject: Re: NBA 2K13 Thread   Sat Aug 18, 2012 6:26 pm

Quote :

1. Controls - Fluid & Easy To Adapt To
2. Passing - Beautiful Bounce Passing - No More CPU Stealing On Demand
3. Physics - Realistic Collision Animations
4. Speed - PG's Can School Bigs On Demand
5. Freedom- No More Bumping
6. A.I. & Player Movement - Smarter CPU All Around
7. Dunking - NewFerocious Dunks & Packages May Include more Dunks
8. Player Special Abilities (Signature Skills)
9. Presentation - Nice Step Up
10. Defense - No More Blocking

Overall...

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PostSubject: Re: NBA 2K13 Thread   Sun Aug 19, 2012 12:21 am

What does "Defense-No More Blocking" mean? :roll:

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PostSubject: Re: NBA 2K13 Thread   Sun Aug 19, 2012 10:53 am

No clue...

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PostSubject: Re: NBA 2K13 Thread   Sun Aug 19, 2012 5:33 pm

2k must have brainwashed the people they had in last week to preview the game. I've yet to hear much negativity from the people who were there. Even Chris Smooth was singing the praises and he had major issue with 2k12.

I don't want to get my hopes up but I'd be lying if I said I wasn't excited about this game.
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PostSubject: Re: NBA 2K13 Thread   Sun Aug 19, 2012 8:41 pm

Same here, but still if OA sucks without EDITABLE SLIDERS, at least that FFS, then they can go fuck themselves and shove the game in Jayz's ass...

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PostSubject: Re: NBA 2K13 Thread   Tue Aug 21, 2012 4:16 pm



New mode and flopping lmao...
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PostSubject: Re: NBA 2K13 Thread   Tue Aug 21, 2012 5:03 pm

I'll believe all that when I see it
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PostSubject: Re: NBA 2K13 Thread   Tue Aug 21, 2012 5:38 pm

CRAX!!! wrote:
I'll believe all that when I see it

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PostSubject: Re: NBA 2K13 Thread   Tue Aug 21, 2012 7:15 pm

I can finally play with Ginobili in his full glory.
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PostSubject: Re: NBA 2K13 Thread   Tue Aug 21, 2012 8:32 pm

Flopping, what an idiotic thing to add to a game K-Love
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PostSubject: Re: NBA 2K13 Thread   Tue Aug 21, 2012 8:50 pm

It seems like 2k is trying too hard to make a good game. Flopping is retarded in real life so hey, let's put it in our shitty video game. :mcg:


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PostSubject: Re: NBA 2K13 Thread   Tue Aug 21, 2012 9:43 pm

Flopping was already in 2k12 lol. Hold circle and flick the right stick back. Close enough imo
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